The plaque on the bottom floor reads "Please don't step on the leaves." indicating the arrangement of the leaves on the ground found on the lower floor is the solution on how to walk across the cracked tiles on the upper floor. If the protagonist falls, they are dropped onto the leaves found on the bottom floor. Talking to the rock again at the end of a True Pacifist Route prompts them to ask the protagonist to push them out onto the surface.Ä«etween the two rock puzzle rooms is a two story room with numerous cracked tiles on the upper floor, some allowing the protagonist to fall through. The two rocks above this reluctant rock do not need to be pushed to proceed across the bridge. This is a reference to the plaque earlier in the Ruins. From there, the protagonist needs to tell the last rock to stay in place. Once the protagonist approaches the deactivated spikes, the rock moves again, which reactivates the spikes. This can be solved by repeatedly asking the bottom rock to move to the switch. The second room contains the other three rocks and white tiles those rocks can be pushed onto. This is the first puzzle that the protagonist solves alone. The first room can be solved by pushing the only rock onto the white tile, which deactivates the spikes. The plaque in the first room reads "Three out of four gray rocks recommend you push them." The rock puzzle consists of two rooms, each with a barrier of impassable spikes and rocks waiting to be pushed onto switches. When coming to the spiked portion of this puzzle for the first time, Toriel holds the protagonist's hand and walks with them across the spikes in the intended manner. However, the protagonist cannot actually walk on the real spikes since they act as walls. The plaque in the middle of this room reads "The western room is the eastern room's blueprint." This hint means that the markings on the floor resemble the way to get across the spikes on the room to the right. The blueprint puzzle is a two-part room where one side of the room features markings on the floor, and the other side features spikes and water. If the protagonist manages to pull the third lever while Toriel is still walking, the message "Wow! You are super fast at being wrong." is displayed, as the "Would you smooch a ghost?" correct answer sound plays. In Hard Mode, the labels have faded away, making the puzzle marginally more challenging. Toriel stops the protagonist if they attempt to flip the wrong switch. The labels "Please press this switch" and "Please press this switch too" have been added by Toriel next to the switches that the protagonist needs to press. The switch room is a room with three switches on the wall, two bridges, spikes that prevent the protagonist from entering the next room, and a plaque on the wall that reads "Stay on the path." This quote gives the protagonist the hint that they need to hit the switches that can be reached on the path. However, Toriel solves this puzzle in front of the protagonist before they can interact with the puzzle. Solving this puzzle opens up the door to the switch puzzle. Both walk not the middle road." This gives the protagonist the hint that they need not step on the switches on the marked path. A plaque on the wall reads "Only the fearless may proceed. This puzzle features six switches placed on the ground and a lever. The middle road puzzle is the first puzzle that the protagonist encounters in the Ruins.
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